GlideN64 is the best renderer, but unless you have a beefy phone you'll probably want to stick to the 'medium' or lower. Also, some games will benefit from changing the 'cycles per count' setting (I think that's the name, at the bottom of the 'advanced settings') between 0, 1, and 2.
- 2Setup
Introduction
- Find your device and edit the settings. You can find out which device (controller) is being used by mupen by running mupen64plus from a command line terminal and finding the name of your controller. Mine says Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Generic X-Box pad').
- I can't seem to bring up any retroarch options with it though and it defaults to 3:4 aspect ratio. Mupen64plus-gliden64 is not retroarch so you won't get any options. All n64 emus should default to 4:3 (assume you meant this), since that's what they were normally. It's possible to change it in the config of gliden64, though.
Mupen64Plus's Rice Video plugin supports a very nice feature which allows the user to replace all of the original textures used for 3D rendering in a game with high-resolution replacement textures drawn by graphic artists.
Setup
Enable Hi-Res Texture Loading in Rice Video
In order to begin using the hi-resolution texture feature, you must enable it by editing the Mupen64Plus config file. One option is to find the file and edit it directly with a text editor. On Linux or OSX, this is located at ~/.config/mupen64plus/
, and on Windows it is in the 'Application Data' sub-folder of your user folder. On Windows XP and prior, this is C:Documents and SettingsApplication DataMupen64Plus
, while on Windows Vista and newer this is C:UsersAppDataMupen64Plus
. You should find a section in this file labeled [Video-Rice]
, and within this section is a parameter called LoadHiResTextures
. Set this to True to enable searching for and loading high-resolution textures.
Another option to enable this feature is to use the --set
option with the Mupen64Plus command-line user interface. To do this, run a game with a command similar to this: ./mupen64plus --set Video-Rice[LoadHiResTextures]=True --saveoptions m64p_test_rom.v64
Installing Hi-Res Texture Files
To install a high-resolution texture pack for a game, all that you need to do is unzip the archive and put the extracted directory full of images into the right place. On Linux and OSX, this is usually /home//.local/share/mupen64plus/hires_texture
. On Windows it is in the 'Application Data' sub-folder of your user folder. On Windows XP and prior, this is C:Documents and SettingsApplication DataMupen64Plushires_texture
, while on Windows Vista and newer this is C:UsersAppDataMupen64Plushires_texture
. If this directory doesn't exist, create it and copy the hi-res texture directory inside.
The folder containing hi-res textures must be named exactly the same as the ROM's name in the header of the ROM file. Usually this name is short with all capital letters, like 'MARIOKART64' or 'SMASH BROTHERS'. The command-line UI prints out this ROM name when running a game, right after the Goodname and before the MD5.
Mupen64 Windows
Running
After setup, just run the game as usual. If using the command-line UI, you should see a line printed out which says:
GlideN64 is the best renderer, but unless you have a beefy phone you'll probably want to stick to the 'medium' or lower. Also, some games will benefit from changing the 'cycles per count' setting (I think that's the name, at the bottom of the 'advanced settings') between 0, 1, and 2.
- 2Setup
Introduction
- Find your device and edit the settings. You can find out which device (controller) is being used by mupen by running mupen64plus from a command line terminal and finding the name of your controller. Mine says Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Generic X-Box pad').
- I can't seem to bring up any retroarch options with it though and it defaults to 3:4 aspect ratio. Mupen64plus-gliden64 is not retroarch so you won't get any options. All n64 emus should default to 4:3 (assume you meant this), since that's what they were normally. It's possible to change it in the config of gliden64, though.
Mupen64Plus's Rice Video plugin supports a very nice feature which allows the user to replace all of the original textures used for 3D rendering in a game with high-resolution replacement textures drawn by graphic artists.
Setup
Enable Hi-Res Texture Loading in Rice Video
In order to begin using the hi-resolution texture feature, you must enable it by editing the Mupen64Plus config file. One option is to find the file and edit it directly with a text editor. On Linux or OSX, this is located at ~/.config/mupen64plus/
, and on Windows it is in the 'Application Data' sub-folder of your user folder. On Windows XP and prior, this is C:Documents and SettingsApplication DataMupen64Plus
, while on Windows Vista and newer this is C:UsersAppDataMupen64Plus
. You should find a section in this file labeled [Video-Rice]
, and within this section is a parameter called LoadHiResTextures
. Set this to True to enable searching for and loading high-resolution textures.
Another option to enable this feature is to use the --set
option with the Mupen64Plus command-line user interface. To do this, run a game with a command similar to this: ./mupen64plus --set Video-Rice[LoadHiResTextures]=True --saveoptions m64p_test_rom.v64
Installing Hi-Res Texture Files
To install a high-resolution texture pack for a game, all that you need to do is unzip the archive and put the extracted directory full of images into the right place. On Linux and OSX, this is usually /home//.local/share/mupen64plus/hires_texture
. On Windows it is in the 'Application Data' sub-folder of your user folder. On Windows XP and prior, this is C:Documents and SettingsApplication DataMupen64Plushires_texture
, while on Windows Vista and newer this is C:UsersAppDataMupen64Plushires_texture
. If this directory doesn't exist, create it and copy the hi-res texture directory inside.
The folder containing hi-res textures must be named exactly the same as the ROM's name in the header of the ROM file. Usually this name is short with all capital letters, like 'MARIOKART64' or 'SMASH BROTHERS'. The command-line UI prints out this ROM name when running a game, right after the Goodname and before the MD5.
Mupen64 Windows
Running
After setup, just run the game as usual. If using the command-line UI, you should see a line printed out which says: